Category: Design

Printing Things: The Future is Here

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“Welcome to the future” is a sign that greets visitors to the Long Island factory of Shapeways, a 3D printing company.

It could also speak for the hype surrounding the emerging technology of 3D printing today too. Many have touted the ability to produce objects simply by “printing” digital files as nothing short of a Third Industrial Revolution. Traditional mass manufacturing gave birth to consumers by figuring out how to produce the exact same object on an industrial scale, but digital fabrication technologies like 3D printing will empower everyone to become their own designer and manufacturer of things.

Printing Things: Visions and Essentials for 3D Printing is a new book that examines how this technology“will influence our economical, social and cultural ways of life” in the coming years. This 256-page book by German publisher Gestalten is an excellent introduction to the technical workings of 3D printing, the issues surrounding it, and showcases some of the most provocative design projects that have used this technology in recent years.
The book’s editors include, Claire Warnier and Dries Verbruggen, whose experience experimenting with this technology as Antwerp-based design studio Unfold helps this book standout from just a trendy compilation of 3D printing projects.

Printing Things: Visions and Essentials for 3D Printing is Gestalten's new book on the much-hyped digital production technology. | GESTALTEN
Printing Things: Visions and Essentials for 3D Printing is Gestalten’s new book on the much-hyped digital production technology. | GESTALTEN

They have written a comprehensive glossary of terms to explain how 3D printing is really a handy term for a collection of different processes and materials, and also penned eight essay on topics ranging from the technology’s history to the new aesthetics and alternative business models that it is introducing to contemporary design. These set the context for exploring the close to 200-pages of case studies that follow, and the connection between theory and practice is highlighted in each project with the tagging of keywords, such as “#empowerment”, “#wearables” and “#new craftsmanship” (all presented as hashtags as if they were tweets of a digital revolution), that reference back to the essays.

Printing Things presents a more nuanced reading of the technology beyond just a gadget that can print anything you want. For instance, a case study onKevin Spencer’s mini Vitra designer chairs brings out issues of authorship and intellectual property as the Swiss furniture company also sells the same miniature versions of classic designs such as Gerrit Reitveld’s Red Blue Chair and the Eames Lounge Chair, albeit in different materials. Despite what it looks, the chairs are probably legal because copyright does not protect functional objects. But there is also the question of the digital files that Kevin’s chairs are printed from. Who owns the renderings? The book suggests that Kevin’s files were probably created from virtual models freely distributed and used by professionals for their renderings — something which Vitra has previously never objected as they indirectly advertised their furniture. Now that these same files could easily be modified for print, how will things change?

A collection of ceramics 3D printed by Olivier van Herpt. | OLIVER VAN HERPT
A collection of ceramics 3D printed by Olivier van Herpt. | OLIVER VAN HERPT

Another aspect of 3D printing is how it allows for new forms of craftsmanship as demonstrated by the featured designs of Olivier van Herpt. The Eindhoven-based designer has created his own printer and techniques to print out ceramics with textures, patterns and details that challenge the self-conscious and amateurish designs that the technology has come to be associated with when it grew out of the domain of hackers and hobbyists.

One comes out of Printing Things with a renewed excitement for 3D printing technology. It is also a measured one. We only have to look to the history of graphic design and the arrival of desktop publishing technologies in the 1980s to recognize a similar buzz in what’s being said about 3D printing today. Desktop printers may have become ubiquitous, but professional graphic design is still going strong. The same will go for 3D printing and product design. But just as how technology changed the way we think and produce graphic design since, this new ability to print things is making us rethink how we create, distribute and use objects in our lives.

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Written for Elizabeth Spiers and Chappell Elison’s Online Publishing class at D-Crit.

Enter the Dragon

Looking back to see the future of Singapore design

Dragons, those harbingers of growth and vitality, are twisting through Singapore once again. A design icon once ubiquitous in this city, the “Singapore dragon” is an angular, pixelated head with one octagonal eye. The rudimentary logo was conceived in the late 1970s, when the former British colony, having gained independence in 1965, was still conjuring an identity.

The dragon was designer Ean Ghee Khor’s response. Tasked to create “Singapore playgrounds” for the government’s massive public housing program, Khor sought to imbue them with the nation’s personality by employing representations of local fruits and animals throughout them. Over the next two decades, across Singapore, it was the lively dragon of Chinese origin that became the playground model of choice. Since the 1990s, however, all but two of Khor’s playgrounds have been replaced by uninspiring, modular plastic units made by multinational playground companies. But of late his serpent is reappearing in a variety of forms.

Ean Ghee Khor in front of one of his playground dragons. | ZAKARIA ZAINAL
Ean Ghee Khor in front of one of his playground dragons. | ZAKARIA ZAINAL

Read the rest at Design Observer

Not Just ‘Looking’ at Design

Launched in October 2013, “Science of the Secondary” promises to map an “atlas of things not yet discovered.” | ATELIER HOKO
Launched in October 2013, “Science of the Secondary” promises to map an “atlas of things not yet discovered.” | ATELIER HOKO

Many of us experience the world primarily through our eyes. We are quick to make judgements based on how things look, while considering how they work is of secondary importance. It’s as if we can only see when we actually have four other senses: smell, hearing, taste, and touch.

Science of the Secondary” is an on-going series of bi-annual booklets by design studio Atelier HOKO. The series aims to expand our narrow view of the world through a close examination of the everyday things that surround us. As if by teaching us how to read a new language, the first issue begins with the apple, taking the reader step-by-step through the seemingly mundane experience of eating this fruit. The Singapore-based studio (led by Alvin Ho and Clara Koh) draws out a series of unexpected insights that makes you chomp through the 44-page booklet in one sitting.

What is the role of each finger when holding an apple? Does the sound of crunching into an apple affect its taste? Why do we unconsciously bite into an apple in sequence? HOKO considers these questions and gives its answers by way of beautiful photography, illustrations, and short captions bound together in a handy comics-sized publication.
In May of this year, the duo released the second issue that looked at the cup and questioned the act of drinking. Alvin sums it up nicely in the introductory page:

“…but what does it mean to drink? Do we drink with our skin when the hands are hugging the cup? Are we drinking with our body posture while sipping earl grey in a team room? Are the ears drinking as we take each sip of the coffee? Can we consider the act of licking one’s lips drinking? Does the nose know that it is drinking as it hovers above the caramelised milk froth sitting atop a very large cup of coffee…?”

Although it may sound esoteric, Science of the Secondary’s content is meant to keep the general reader intrigued with plain, short captions, and by borrowing the visual language of science publications. Informative diagrams and photographic sequences give the duo’s observations and thoughts the weight of scientific objectivity.

More than just lessons about objects, one comes out of reading this series with a more mindful view of the world. Try closing your eyes for a moment to “see” — that’s how much more there is to the world than what lies in front of our eyes.

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Written for Elizabeth Spiers and Chappell Elison’s Online Publishing class at D-Crit.