Author: Justin Zhuang

Piracy & Design: Rethinking Intellectual Property in the Third Industrial Revolution

Knockoffs, fakes, and counterfeits are the bane of modern industrial design. They are unauthorized copies of designers’ intellectual property. They are the stolen profits of manufacturers. They are the products of piracy: a phenomenon wrecking an industry’s will to innovate and create “original” and “authentic” design. But to consumers, piracy offers affordable goods, diversity of options, and sometimes, even better design. Piracy isn’t black-and-white like a pirate flag, but a nebulous concept whose edges ebb and flow like the waves of the sea. What’s a copy to some is homage to another, what is original today is tomorrow’s evolution, what is piracy to the industry is competition to society.

How will we recognize piracy and intellectual property in industrial design with the rise of digital fabrication technologies like 3D printing? By democratizing access to the means of production, it will become easier for users to copy, remix, and self-repair objects in ways that traditionally infringe upon a designer’s intellectual property. This calls for a need to redefine what piracy means. In response to the digital revolution, some designers and manufacturers have strengthened protection over their designs via the law and technology, while others are opening up access to them, believing that design is a collaborative process that benefits from a community working on it together. Will the rise of open design see an end to piracy?

This thesis examines more closely the relationships between piracy, intellectual property, and industrial design by studying a variety of case studies and interviews with practitioners. Beyond just a legal and economic issue, piracy is a reflection of society’s assumptions about the design process, who a designer is, and what design is for. Piracy is a ghost that will always haunt the world of design.

A Thesis Submitted to the School of Visual Arts in Partial Fulfillment of the Requirements for the Degree of Master of Fine Arts in Design Criticism. 

To find out more, visit the Design Piracy Institute.

The Godfather of Singapore Graphic Design Makes Another Crazy Cool Magazine

Theseus Chan: the name may not inspire awe in the States, but in Singapore he’s known to many as the godfather of graphic design, a reputation he’s earned with a body of work that continues to challenge his peers and excite a younger generation. None of his projects shows this better than WERK, a self-published magazine Chan started in 2000 to experiment with design production. The covers are torn and spray painted, or patched together from the detritus of the production process itself. Pages are made out of cloth, laboriously die-cut, or stained with printer’s inks and oils to evoke the scent of printing. The result is more than a magazine; each issue is an object that echoes the postmodern, “New Wave” tradition, an expressive and anarchic response to Swiss modernism.

Read the rest at AIGA’s Eye on Design

What Happens When Graphic Designers are Paired with Nuns, Philosophers…

What do Charles Dickens, the Golden Mean, and nuns have to do with graphic design? They’re examples of how it influences pretty much everything around us—and they’re also the subjects of an ongoing eponymous series of books from London publishing house GraphicDesign& that brings a diverse group of designers together with an equally diverse group of experts (philosophers, social scientists, mathematicians, Dickensian scholars, theologians, etc.) to show how graphic design relates to the world at large.

We spoke with co-founders Lucienne Roberts, a designer, and Rebecca Wright, a design educator, about their plans to expand the public’s perception of graphic design, their recent survey that aims to figure out who graphic designers really are, and their latest publication—about nuns.

Read the rest at AIGA’s Eye on Design