What happens when a classical musician meets a punk rock star? The result, in graphic design terms, is the latest release of WERK magazine.
Bundled inside a handmade wrapper resembling a courier package plastered with stamps, customs forms, and white shipping tape, is a pristine hardcover book—a surprisingly conventional design for a cult publication better known for its experimental printing and production. Previous issues came in spray-painted covers, cloth pages, and frayed edges, but for its 23rd edition magazine founder Theseus Chan made the unusual move of making a book as German master printer Gerhard Steidl would.
Typeface Memory Game is now available for sale via BIS Publishers. Courtesy: ps.2 arquitetura + design
The late American designer Paul Rand once said “Without play, there would be no Picasso. Without play, there is no experimentation. Experimentation is the quest for answers.”
That’s sound advice indeed for the many designers who clock long hours in the office. With that in mind, we found five ways for work-obsessed designers to inject some play into their lives. These new and classic tabletop games—made by creatives for creatives—show how one can learn about design, think about design, and even design while having fun.
The industrial machine is a black box between designers and users. It is an imaginary border dividing craft and design. The works of Olivier van Herpt, however, pry apart the machine, expanding this unit for standardised production into a platform for creative exploration.
Tinkering with digital fabrication technologies, the industrial design graduate of the Design Academy Eindhoven constructs methods and means of production that meld together seemingly divergent worlds. A 3D printer that drips, instead of expels, its output, just as how stalagmites naturally form in caves. An open source extruder that anyone can freely use to 3D print objects with the more sustainable material of beeswax. These output by the Dutch designer sit at the intersection of the digital and analogue, as well as design and tools.
By pushing the limits of existing 3D printing technologies, van Herpt has arrived at machines that produce larger forms and work with materials beyond conventional plastics. Out of paraffin and even clay, he has printed collections of objects that soften the precise and indifferent definition of industrial design. Vases seemingly handwoven by the hands of individual artisans, ceramics crafted with random imperfections, and pottery shaped by the environment they were made in—these manufactured objects demonstrate how van Herpt reinserts humanity into the man-made machine.
Just as the advent of digital fabrication has democratised manufacturing for the masses, the works of van Herpt seek to reconnect design with the human touch. Drilling deep into the design process, he flattens the production chain standing between designer and user with his innovative machines that are really tools which empower making.
By opening up the industrial machine, the designs of van Herpt invites all of us to collaborate in creating a world no one of us imagined possible.
——————————— An introductory essay written for Olivier van Herpt’s website.